Plugin convert 3ds Max to SketchUp
The 3DS format is one of those oldies but goodies. The format is native to the original DOS-based 3D Studio modeling and animation application. Although the 3DS format is obsolete in many ways, it’s still widely used. You can import 3DS models into SketchUp, and if you have SketchUp Pro, you can export SketchUp models into 3DS format, too. Show Tip: 3DS offers a direct way to export simpler SketchUp models into a wide range of 3D modeling packages. Because 3DS preserves material assignments, texture mapping, and camera position, 3DS can often transfer ideas that you generate in SketchUp to other programs with greater fidelity than CAD formats can. This article walks you through the steps for importing and exporting 3DS files and explains the options you encounter along the way. Importing 3DS filesBefore you import a 3DS file into SketchUp, check whether the file has textures that you want to import. If so, make sure the texture files are saved in the same folder as the 3DS file. When you’re ready, follow these steps to import your 3DS file into SketchUp:
Tip: You can also drag and drop importable files into the drawing area. After you drop the file, any relevant Import dialog box opens so you can select your desired options.
Tip: You can also drag and drop importable files into the drawing area. After you drop the file, any relevant Import dialog box opens so you can select your desired options. Exporting 3DS filesPRO If you’re a SketchUp Pro user, you can export your SketchUp models as 3DS files. The following sections explain how to prepare your SketchUp model for export, export to a 3DS file, select export options, and handle known issues with 3DS exports. Prepare your SketchUp modelBefore you export your SketchUp model, you need to do a little preparation:
Export a 3DS fileWhen your SketchUp model is ready to export to 3DS, follow these steps:
Select 3DS export optionsWhen you open the 3DS Export Options dialog box, you see a long list of options. The rest of this section helps you decode how each of these options impacts your exported 3DS file. In the Geometry area, you find options for how SketchUp geometry appears in a 3DS file:
In the Materials section, the Export Texture Maps option enables you to select how you’d like to export materials and textures applied to your model. Select Export Texture Maps to assign texture maps to 3DS materials whenever the corresponding SketchUp material uses a texture image. The 3DS format allows only one mapping coordinate per vertex, which means two faces that share the same vertex can’t have two different maps. Given this limitation of the 3DS format, you need to make a tradeoff between preserving texture coordinates and welding geometry. You can guide how SketchUp makes this tradeoff by selecting one of the following Favor radio buttons:
In the Cameras area, select the Generate Cameras from Scenes checkbox to create a camera for the default view as well as any SketchUp scenes that you’ve created. The current SketchUp view is exported with the name Default Camera, and other scene camera definitions are labeled with their scene name. See Creating Scenes for details about creating and naming scenes in your SketchUp model. In the Scale area, use the Units drop-down list to determine the unit of measurement in the exported 3DS file. The Units setting can affect the way geometry is described within the 3DS file. For example, a 1 meter cube in SketchUp exports to 3DS with sides of length 1 when units are set to meters. If you change the export units to centimeters, the same cube exports to 3DS with a length of 100. The 3DS format contains extra information that indicates the original units using a scale factor. This information allows an application that reads 3DS to automatically adjust a 3DS model to its original size. Unfortunately, many applications ignore this unit scale information. As a result, the centimeter cube imports as 100 times larger than the 1 meter cube, instead of at the same size. Worse, it isn’t always clear in which unit a 3DS file was saved, so you have to discover the original size through trial and error. In these cases, the best work-around is simply to export files at the units setting that the 3DS importing application expects. Understand known issues with files exported to 3DSBecause 3DS is an older format, transitioning to newer software and operating system contexts isn’t always easy. Here are a few known issues you may encounter after you import your 3DS file into another program:
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