Hướng dẫn hoàn chỉnh breath of fire 2

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                  BREATH OF FIRE 2 FAQ/WALKTHROUGH  
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               /                                    \  
               |           Version 1.00             |  
               |                                    |  
               |            Written by              |  
               |  Rodrigo Argenta AKA cless alvein  |  
               |                and                 |  
               |             DavidK519              |  
               |                                    |  
               |  Last Updated on December 6, 2003  |  
               |         File Size: 82.3KB          |  
               \____________________________________/
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                       CONTACT INFORMATION  
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Below is the information you'll need if you wish to contact either author with any questions, comments, concerns, or contributions that you may have. When writing to us, please put "Breath of Fire 2" in the subject so that your e-mail won't accidentally be mistaken for as spam and get deleted. cless alvein: terranigma2003@bol.com.br DavidK519: DKK5@comcast.net CRP#: 27538 [//www.gamefaqs.com/features/recognition/27538.html] CRP#: 23453 [//www.gamefaqs.com/features/recognition/23453.html]
                          ===============  
                          VERSION HISTORY  
                          ===============
v1.00- December 6, 2003: I [DavidK519] have taken over the job of completing the FAQ. The walkthrough has be revised slightly and is now completed. The remaining sections will be completed on a later date. Also, the FAQ has undergone some format changes [hopefully for the better]. Current File Size: 82.3KB v0.90 - September 12th, 2003: I'm very busy [and lazy] right now, so I've written just a small part this week. I'm up to Nightrider Island. Current File Size: 52.1KB v0.80 - September 5th, 2003: Walkthrough up to making Town Ship fly. Current File Size: 49KB v0.50 - August 29th, 2003: Walkthrough up to the Great Wise Tree [second meeting]. I've also written some basic information regarding the game. Current File Size: 35.7KB First version accepted by GameFAQs. v0.15 - August 22nd, 2003: First version. Walkthrough up to Witch Tower. Current File Size: 14.2KB
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                           LEGAL NOTICE  
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This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Thanks to GameFAQs for the legal notice. Sites where this guide may be hosted: GameFAQs - //www.gamefaqs.com Neoseeker - //www.neoseeker.com
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                         TABLE OF CONTENTS  
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                /                                   \  
                | 1. Introduction                   |  
                | 2. Plot                           |  
                | 3. Playing Breath Of Fire 2       |  
                |  3.1. Basic Commands              |  
                |  3.2. Menu                        |  
                |  3.3. Miscellaneous               |  
                |  3.4. General Tips                |  
                | 4. Walkthrough                    |  
                |  4.1. Intro                       |  
                |  4.2. Let The Adventure Begin!    |  
                |  4.3. The Fighting Tournament     |  
                |  4.4. The Joker Group             |  
                |  4.5. Windia And Capitan          |  
                |  4.6. Carpenters Needed           |  
                |  4.7. The Witch Tower             |  
                |  4.8. A New Town                  |  
                |  4.9. A Nice Meal                 |  
                |  4.10. Imposter? Which Imposter?  |  
                |  4.11. Thief Versus Thief         |  
                |  4.12. Inside Grandpa             |  
                |  4.13. Upa! Upa! Upa!             |  
                |  4.14. The Grass Man              |  
                |  4.15. The Return Of Sten         |  
                |  4.16. Diet! Now!                 |  
                |  4.17. Inside The Great Wise Tree |  
                |  4.18. Before The Air Ends...     |  
                |  4.19. Plowing And Praying        |  
                |  4.20. The Windian Legend         |  
                |  4.21. Sponsored By Patty         |  
                |  4.22. The Church Of Devil        |  
                |  4.23. Awakening A Dragon         |  
                |  4.24. Infinity                   |  
                | 5. Enemy List                     |  
                | 6. Weapon List                    |  
                | 7. Armor List                     |  
                | 8. Item List                      |  
                | 9. Farewell                       |  
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To quickly and easily find the section you're looking for, hit Ctrl+F and type in the name of the section from the Table of Contents above.
                          ===============  
  1. INTRODUCTION
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    Hi. This is my Breath Of Fire 2 guide. If you don't know the game, then you're missing an important part of RPGs. This is one of the greatest games I've ever played. It was designed by Capcom in 1994 and is a true classic. By this guide I wanna help anyone out there who has any problem with the game. For questions, additions or anything, just send me an e-mail.
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    1. PLOT
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      The hero is a boy who has strange dreams about a dragon. Then, his father and sister suddenly disappear. He finds himself in a city he thinks is his hometown, but it's not. After a series of events, the boy encounters a dragon that says he's "the one". After that, ten years pass by and the hero's real adventure is about to begin.
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      1. PLAYING BREATH OF FIRE 2
                              ===========================
        

        3.1. BASIC COMMANDS

        Y - Use special ability, call Grandpa, land Mina/Town Ship X - Acces menu B - Cancel A - Action [talk, use, select, etc.] L or R - Change marching order Select - View map

        3.2. MENU

        To access your menu, just press X. On the first screen you can see your location, the monster meter, your money and the characters' basic stats. On the left, you see various options, and below it your current fighting formation. Items - Here you'll see your basic items. Use lets you choose a item. On this mode, items you can't use are colored gray. Trash lets you discard items. Be aware that if you discard a item with more than one unit, all of them will be discarded. With Order you can choose your own order of items, while with Clean the game adjusts them in a logic way, also grouping items of the same kind, saving up your small space. Spcls leads you to the special items screen. Spell - You'll have to select a character, and then choose any spell you want. Equip - To change weapon, armor, shield, helmet and accessories. Stats - Lets you see your characters' additional stats [dragon meter, strength, stamina, agility, wisdom, luck, offense, defense, vigor, condition and guts]. Swch - Lets you change your fighting formation and fighting order. It's recommended you set the Auto order. Options - Change message speed, sound and music.

        3.3. MISCELLANEOUS

        Shamans - You can make your characters stronger by fusing them with Shamans. Sometimes the fusing will change your character's look, while sometimes it'll only improve his/her stats. Special abilities - All of the characters have their own special ability, listed below. Ryu: fishing. Bow: hunting. Katt: hunting/whack things. Rand: break heavy things. Nina: call Mina. Sten: cross poles. Jean: turn into a giant frog that can cross water. Spar: walk through forests. Bleu: hunting. Party order - There are two party orders: marching and fighting. To change the marching order, press L or R. This order determines who can use his/her special ability, which will be the leader. It also affects some other things described in the walkthrough. The fighting order determines who'll be in each row during a fight. A general rule is to put stronger characters in the front, as they can do more damage this way. Weaker characters should be in the back row, this way improving their defense. Free rests - There are some places where you can take a free rest; use them for your advantage. Some examples: your room in Home Town, your house in Town Ship, the hut near Witch Tower, etc.

        3.4. GENERAL TIPS

        • Using always the stronger characters in your party is not the smartest thing. Sometimes you will need the weaker characters, so it's important to level them up once in a while.
        • Always prefer magic instead of items. For example, if a character is low on HP, use a Cure spell, if you can, instead of an Herb.
        • You should also use the stronger spell if it's proper to. For example, Cure 1 recovers 10 HP per AP point, while Cure 2 recovers 14.3. Of course, if you don't need 100 HP, use Cure 1.
        • Don't trash items, always sell them. Although the money you get is below the real value of the item, in a capitalist world money is always money.
                                     ==============  
  2. WALKTHROUGH ==============

    4.1. INTRO

    First, decide what will be your hero's name. I'll call him by his default name, which is Ryu. The story will begin inside the church building of a small village. After your father calls you, you'll have control of the hero. Search the dresser in your room to obtain the first item, a TreePole. Go down the stairs to meet your father, who asks you to go look for a girl who has run off. Reply yes to your father then exit the church. Talk to the townspeople then enter the middle house. There's an Herb in the dresser on the second floor. There's another Herb in the northern house. After picking up the items, head north into a new area [cutting the grass on your way]. Try to head straight north to find another new area, where you'll first see colors in the game. Keep heading up to find your sister. But before you meet her, a monster attacks you. You have no chance of winning, just keep attacking and your father will save you. After the cutscene, head out of the grassy area and back into town. In town, talk to the people to see something strange has happened. Talk to Father Hulk in the church and he will let you stay at the church. At night, you'll see your roommate, Bow, stealing goods. After your talk, Bow will join the party. Exit this town and head west. I'll start to rain and Bow suggests that you take shelter. So go into the cave to the northwest. Go north, and then follow the tail you find through the cave to find a big monster. You'll engage in another fight you cannot win. Now the introduction takes place and ten years will pass.

    4.2. LET THE ADVENTURE BEGIN!

    Pick up a LifePl in the medicine cabinet in the elder's house. There's also an Antidote on the inn's second floor, and 100c in your bedroom upstairs in the house just west of the inn. Exit the town and fight some battles out on the world map to gain some levels. With the money of the battles, buy better equipment at town and some healing items. Another good way to earn money is to enter the grass spot that appears when you win battles. Have Bow in the party's lead and press Y to hunt down the animals. Then sell their food at the town and you'll get 200 coins. After that, rest at your room then head east on the world map, and then south to reach the edge of a mountain range. From here, enter Mt. Fubi. Head north along the path and into the cave. Upon entering it, you'll see a healing fountain. Use it as you build up your levels here. When you're at level 6 or so, exit the cave and continue on the path heading west to fight your first real boss. Boss: Palo, Peach and Puti

    HP: Palo- 70, Peach- 40, Puti- 30 Exp: 300 Coins: 27 Notes- This is a a very easy fight. After the first turn, the three foes will get into an argument and start attacking each other, which makes things a lot easier for you. Just keep attacking them and you'll be fine. Take out Peach and Puti first since they are the weakest, and then concentrate on Palo. After this not so tough battle, you may want to go back to the healing fountain. Then continue on your way till you find a cave blocked by a rock. Move the rock, freeing your way into the cave and causing quite a disturbance down below. Follow this path to the southern end, where there's a chest containing a SaladBwl. Head back up the path and go through the passage way to the left. In the next room, take the path on the left to find a chest containing a FireRock. Now just follow the path on the right and you'll come to a hole where you must fall in. After that exit Mount Fubi by leaving this cave and using the left exit. Once you're back on the world map, head west into the Ruins. You'll hear someone calling for help there, so enter the building. Inside, you'll see a man surrounded by some cockroaches, which you must defeat. Boss: Pest [6]

    HP: 30 Exp: 84 Coins: 60 Notes- Even easier than the last ones. There's nothing much to say here except to just attack and heal if necessary. You should be able to take each of them out in one hit. After you defeat them, one will be left. Boss: Roach

    HP: N/A Exp: 64 Coins: 15 Notes- It's a big roach, but nothing to fear. No real strategy for this one too. Just use your normal attacks to take it down in two or three turns. Once the fight is over, you'll find Mina's missing pet. After the scene, head back to your town. Talk to the elder to give Suzy back to Mina. You'll be paid 500 coins. Say yes to Bow's request and a scene will take place. When you wake up, go outside and head north. Now you can access a new part of town. Talk to Kilgore, then head back to your room and Bow will be there. It appears that Bow has gotten into some trouble and needs to lie low for a while. After the cutscene, buy some equipment, and then go back to the Ruins. After leaving Bow there, head across the bridge east of Mt. Fubi and then northeast to Coursair, in pursuit of the real thief [Beware: It's a long way to go and the enemies are pretty tough, so make sure you're rested up and at a good level].

    4.3. THE FIGHTING TOURNAMENT

    Once there, head to the pub. There's a Smoke on the second floor. Talk to the bartender and say you want to kill some time till evening. Talk to the man wearing purple; he says the only way to enter the Coliseum without tickets is to enter as a fighter. So buy better equipment to prepare yourself. Also, there are some items around city. There are two dressers at the inn containing Bum'sCL and an Herb, and one at the church with an Herb inside it as well. Now head northwest back on the world map to find Tag Woods. First, let's search the place for chests. Start going west to obtain an Herb. Then head back and north to pick up 100 coins. For another Herb, head north then turn east. Now head west, get in the tree house, and ride the lift there to advance. The next chest, which contains Gold, is direct south of the tree house. Now head back north to the next tree house and ride the lift there. West of it there's a chest containing a Smoke and all the way down to the south of it there's the final chest containing 100c. Now you must face Baba, but first head back to Coursair and rest at the inn. Back at Tag Woods, head south and west from the last tree house to find Baba. Boss: Baba

    HP: 180 Exp: 150 Coins: 100 Notes- There's not really much to worry about here, as long as you watch your HP bar. Keep attacking him until your HP drops to around 15, and then cast Cure 1. You'll defeat him quickly. Now exit Tag Woods and go to the pub in Coursair. You have to talk to the bartender to kill some time, and then talk with the main guy in purple again. Now go to the Coliseum. Head to the right room and talk to the receptionist. Enter the door next to you and fight with the man in there. After winning the battle, talk to the receptionist again. Enter the other door to meet your manager. Go to the locker room on the left side of the arena and get the money your manager talked about. Deposit all of your money in the bank, then come back to your locker room and try to open the door. When everything's ready, enter the stadium. Boss: Katt

    HP: 230 Exp: 200 Coins: 80 Notes- Constantly attack her and be sure to stay healed. Katt's normal attacks can do a good amount of damage, and she often gets critical hit which do huge damage. She'll also sometimes taunt you, which will greatly reduce your attack power for that turn. When your HP gets around 20-30, use Cure 1. It's your longest and hardest battle so far. After the battle pull Katt into the doorway to save her. If you save her, she'll join you. If you don't, Rand joins you. Now withdraw your money from the bank and buy better equipment. Go back to the Coliseum and fight Augus in her room. Boss: Augus

    HP: 700 Exp: 450 Coins: 300 Notes- This is tough. For the most part, Augus will pound you with normal attacks, most of them being critical hits. She'll also occasionally cast Cure 1 on herself. Have Rand heal while the others attack. However, since Rand will go last, you might want to have Ryu heal at times as well. You'll have to be a bit lucky too, but you should be able to come out on top. Now exit the Coliseum. If you didn't save Katt, she'll join the party now. If you did, you must rest at the inn to recover from the tough battle. Now buy some equipment if you need to and head back to the Ruins. Rand will end up staying behind to work on repairs while Katt goes with you to look for the thief. After the scene, head back to Home Town [the first town].

    4.4. THE JOKER GROUP

    Head north and you'll see another scene. Enter the church [at night you can't] and search the dresser on the second floor for an Herb. Then enter the Magic School. Go to the second floor then enter the right room to meet Nina. Buy an Antidote or two then head to Mount Rocko, southwest of Coursair. Upon entering, fight the Hood at the entrance to proceed. Then, head up the path to emerge in an area with a couple of hoodlums standing around and three openings at the north end of the room. Enter the middle opening to reach a small room where you can level up. One level or two should be enough. After leveling up, go back into the previous area. Head into the right room and talk to the Hood there. He'll ask the boss' nephew's name, it's Pain. Cross the gate, and at the next gate the Hood will ask you to check if the switch is in the hole. You'll discover it was a trap and engage in a battle. Boss: Hood and P.Spider

    HP: Hood- 60, P.Spider- 200 Exp: 150 Coins: 80 Notes- You'll start this battle off damaged and poisoned. So use Herbs to heal your HP if you need it, but don't bother curing the poison until after the battle, as the P.Spider will poison you constantly during the fight. Have Ryu attack the Hood first, then the Spider. Katt should be healing the party. The Hood will go down very quickly, but it'll take some effort to bring down the P.Spider. This is a fairly tough battle. Head to Coursair, rest at the inn then come back to the cave where you were before. Head down the stairs and go south to find a chest containing a LuckCndy. Head east from the chest to find another, which holds a SliverDR. Then enter the opening to the left, open the chest containing 100c on the right side of the area, and head up the stairs. Pass through this small area and defeat the Hood blocking the path to the right. Now have Ryu heal your party, as afterwards you'll have to defeat four more Hoods and Joker. Boss: Joker

    HP: 580 Exp: 900 Coins: 200 Notes- This battle isn't all too hard. Just keep everbody's HP above 20 at all times, because the Joker's Poison Chop deals a lot of damage to all of your party members. Have Ryu and Katt attack. Nina should cast Cold while Katt use Herbs and Ryu casts Cure 1 when someone needs it. Make your way out of this cave, picking up 1000 coins in the first room, in a space you couldn't access before. Now, head back to Coursair, buy Nina better equipment, and rest at the inn.

    4.5. WINDIA AND CAPITAN

    Go west on the world map from Coursair to the Dead Maze. It's a pretty long trip and the enemies along the way are tougher, so make sure you're at a decent level [around 9-10]. Once inside the maze, head west and through the upper exit to the left of the guard. Then keep going west at the next two intersections. Pass through this next hall going south, and then head east at the next intersection. Pass through this next room heading east, then pass through this next hall. You'll find a staircase in this room, which leads you into Windia. Head down and, after the cutscene, Sten will join your group. Now you should go outside and fight some battles until your weaker character is at level 10. In your first rest at the inn, search the two dressers for items [100c and a TreeST]. After leveling up, stock up on Herbs and Antidotes and also buy better equipment [if you can't afford all the equipment, fight more battles]. After all that, rest at the inn one last time and then head west on the world map around the mountains to the Hunt Lodge. The only thing useful there is the HelpBL in the dresser. Now go west to Capitan. Rest at the inn, then head up onto the second floor and search the dressers for a Tolen and SuedeAR. In the house next to the inn there's another useful item; a WFruit. Enter the house on the right side of town and pick up the GutsBL from the shelf. Save your game at the dragon statue then enter the well. Fight the monster that attacks you then follow Ray into the next room. While Ray stays behind to fight another monster, head north to the next room, where you'll have to ride some turtles in order to progress. Wait for a turtle to come up to where the shore is and then get on it's back. Ride the first turtle to the small island where the man is standing, then ride the next turtle to the island where you'll meet another monster. Kill it, then ride the turtle to the left to reach a Van. Ext. Now return to the previous island and ride the turtle to the north all the way up to another monster and a chest containing a Charm. As you're riding this turtle back, get on the other turtle when the two meet in the middle of the water to reach the platform where the little boy is. Talk to the boy to fight the boss. Boss: Terrapin

    HP: 1300 Exp: 1200 Coins: 500 Notes- This guy is, by far, the toughest boss yet. He has two moves which deal quite a bit of damage to your entire party, and his Brainway spell causes your party members to attack each other. Have Ryu and Katt attack, Sten cast Bomb until he runs out of AP, and Nina cast Cold. Katt and Sten should use Herbs when someone needs them, which will be just about every around. The key to winning is to constantly attack and have plenty of Herbs with you. This is going to be quite a long battle, and you’ll want to finish it as quickly as possible. After this battle, exit this room. Ray will say the damn will overflow. While he blocks the water, you must rescue the villagers. Head south and enter the rooms to save the villagers [you must talk with them]. Some villagers are possessed by a monster. You'll engage in a battle; be careful to only attack the monster itself. After saving all six villagers, head back to Ray and tell him what you did. After the conversation, you'll have to go back to the Ruins. But you can't go through Windia, go a little south of it instead. Put Sten in the lead and use his special ability to cross using the poles.

    4.6. CARPENTERS NEEDED

    At the Ruins, now called Town Ship, everything seems new. Enter the house and Ray will offer you the spell, but first meet up with the others to decide who'll receive it. Nina would be the best person to choose. Now talk to Niro and put Rand in your party, taking Nina out. After that, head back to Capitan. Put Ryu back in the lead and talk to the girl standing out in front of the inn. When you regain Ryu's control, search the dresser for a LifePl then go to the center circle. After the scene, your dragon powers will be available. Now, head back to Capitan and talk to the man that’s standing in front of the inn to be taken back to Town Ship. After another scene, set your party to the same set up as last time and go back to Capitan again. Enter the house on the eastern end of town [just to the right of the dragon statue] and talk to the carpenter there; it's him whom you'll pick to build the house. Exit this house and go into the harbor at the northwest end of town. Ride the boat and you'll be in the next continent.

    4.7. THE WITCH TOWER

    Save your game at the dragon then enter the Woods to the west back on the world map. Follow the path and you'll meet a giant frog. After his story, you should exit the Woods and head south then west along the southern end of the big lake. You'll come to a hut where you can sleep for free. Use this as you build up your characters to at least level 14. After the long time leveling up, go to Windia to buy the best equipment and stock up on items. Now you're ready to enter the Witch Tower, north of the hut you used for leveling up. Once inside, put Ryu in the lead and then step on the switch in this small room. You’ll be forced to fight a few battles before you can continue. After fighting some battles, the passage will open up. You'll see a chest up ahead in the middle of this next room, but don't open it because it would close the exit. Instead, go to the left, and follow this path all the way up to a chest containing a CureAl. After getting that, head back and take the right path. You'll soon find a room with five platforms. Take the middle one then fall down to find the treasure room. Collect all money then drop through the holes in the floor to return to the first room. Now find your way back to the platform room. When you reach the platform room, take the leftmost platform to progress. After going up the stairs, head south in the next area to find a chest containing an Herb. Head west from there into the next room. In the next room, you must step on a combination of switches to find the chests and progress. See the map I've poorly made to know what to do.
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