import pygame as pg import sys from os import path from person import Person from movingitems import Rock, Balloon from pygame.locals import Color, KEYUP, KEYDOWN, K_ESCAPE, K_s,\ K_LEFT, K_RIGHT, K_UP, K_DOWN, K_SPACE, K_RETURN class Game[object]: """Primary class of the application. """ def __init__[self]: """Constructor class. This is executed when an instance of the class is created """ self.screen_width = 800 self.screen_height = 480 self.initial_angle = 30 self.frames_per_second = 60 self.wind = 0 self.white = Color["white"] self.red = Color["red"] self.green = Color["green"] self.background = pg.image.load[path.join['images','bg_cropped.png']] self.show_instructions = True self.sound_on = True self.game_over = False def load_sounds[self]: """Method that loads the background and sound files. The sound_supported property is also initialized. """ if not pg.mixer or not pg.mixer.get_init[]: print "load mixer failed" self.sound_supported = False return False try: self.sound_pop = pg.mixer.Sound[path.join['sounds','pop.ogg']] self.music_background = pg.mixer.music.load[path.join['sounds','carnivalrides.ogg']] self.sound_supported = True except pg.error as er: print "load_sounds crashed: %s" % er self.sound_supported = False return self.sound_supported def play_music[self]: """Starts playing the background music """ if self.sound_supported and self.sound_on and not [self.game_over or self.show_instructions]: pg.mixer.music.play[-1] def stop_music[self]: """Stops the background music """ if self.sound_supported: pg.mixer.music.stop[] def play_pop_sound[self]: """Plays the sound of a balloon being popped """ if self.sound_supported and self.sound_on: self.sound_pop.play[] def toggle_sound[self]: """Turns all sounds and music in the app on or off Toggles the sound_on property """ if self.sound_on: self.sound_on = False self.stop_music[] else: self.sound_on = True self.play_music[] def new_game[self]: """Starts a new game. Balloons and Rocks from the previous game are discarded. A new Person object is created. Score is reset. New balllons for level 1 are created """ self.rocks = [] self.balloons = [] self.game_over = False self.show_instructions = False self.person = Person[self.screen, [self.screen_width / 3, self.screen_height - 65], self.initial_angle] self.score = 0 self.new_balloon_count = 2 self.generate_balloons[self.new_balloon_count] self.play_music[] def write_text[self, text, x, y, color]: """Convenience method for writing text to the screen """ label = self.font.render[text, 0, color] self.screen.blit[label, [x, y]] def write_instructions[self]: """Write the instructions to the screen """ x = 80 indent = 20 y = 100 lf = 30 self.write_text["Instructions:", x-indent, y, self.green] y+=lf self.write_text["Left/right arrow keys to move", x, y, self.green] y+=lf self.write_text["Space to shoot, press longer for further", x, y, self.green] y+=lf self.write_text["Up/down keys to change angle", x, y, self.green] y+=lf self.write_text["Press S to toggle sound", x, y, self.green] y+=lf self.write_text["Press enter when ready", x-indent, y, self.green] def update_text[self]: """Updates all text on the screen. This is called once at the bottom of the program loop. """ if self.show_instructions: self.write_instructions[] else: self.write_text["Angle %s" % self.person.angle, 50, 80, self.white] self.write_text["Score: %s" % self.score, 50, 120, self.white] if self.game_over: self.write_text["Game Over - Press enter to play again", 100, 200, self.red] if not self.sound_on: self.write_text["sound off", self.screen_width / 2 - 4, 50 , Color["blue"]] def generate_balloons[self,num]: """Generates a new set of balloons. This is called at the beginning of a new game, and when all previous balloons have been popped """ xLow = self.screen_width / 2 xHigh = self.screen_width - 20 yLow = self.screen_height - 100 yHigh = self.screen_height - 50 for i in range[num]: self.balloons.append[Balloon[self.screen, xLow, xHigh, yLow, yHigh]] def add_rock[self, velocity]: """Throw a rock """ rock_x = self.person.x + 32 rock_y = self.person.y + 3 self.rocks.append[Rock[ self.screen, [rock_x, rock_y], self.person.angle, velocity]] def run_game[self]: """The method that contains the main event loop """ # Initialize and set up screen. pg.init[] self.font = pg.font.SysFont[None, 30] clock = pg.time.Clock[] self.screen = pg.display.set_mode[[self.screen_width, self.screen_height]] pg.display.set_caption["Balloon Pop"] self.load_sounds[] new_rock_velocity = 0 release_slingshot = False release_slingshot_completed = False is_playing = False # Start main loop. while True: clock.tick[self.frames_per_second] keys = pg.key.get_pressed[] # Start event loop. for e in pg.event.get[]: # Window was closed, clean up if e.type == pg.QUIT: sys.exit[] if e.type == KEYDOWN: # Esc key was pressed, quit the app if e.key == K_ESCAPE: sys.exit[] # Enter key was pressed, start a new game if not in a game if e.key == K_RETURN: if self.show_instructions or self.game_over: is_playing = True self.new_game[] # Space bar pressed down, start the slingshot sequence if e.key == K_SPACE and is_playing: new_rock_velocity = 0 self.person.aim[] # s key was pressed, toggle the sound if e.key == K_s: self.toggle_sound[] if e.type == KEYUP: # Space bar was released # Complete the throwing sequence if e.key == K_SPACE and is_playing: release_slingshot = True # draw background first # this will overwrite everything that was previously on the screen # all other items and text will need to be redrawn after this self.screen.blit[self.background, [0,0]] if is_playing: # Begin the slingshot release sequence if release_slingshot: # There are multiple images to release the rock release_slingshot_completed = self.person.fire[] if release_slingshot_completed: release_slingshot = False # Release the rock to begin it's journey self.add_rock[new_rock_velocity] new_rock_velocity = 0 # holding keys down is outside of event loop if keys[K_LEFT]: self.person.move_left[4] if keys[K_RIGHT]: self.person.move_right[4] if keys[K_UP]: self.person.increase_angle[2] if keys[K_DOWN]: self.person.decrease_angle[2] if keys[K_SPACE]: # longer the space bar is held, the faster the rock will be thrown new_rock_velocity += 1.5 # Loop through the list of balloons for balloon in self.balloons: if not self.game_over: # Update the balloon's coordinates balloon.update[self.wind] # Game ends when balloon reaches top of screen if balloon.is_offscreen[]: self.game_over = True is_playing = False self.stop_music[] if is_playing: # Loop through the list of thrown rocks on the screen for rock in self.rocks: # Update the rock's coordinates rock.update[self.wind] # remove rocks that fall off the bottom or sides of the screen # rocks that go straight up [less than 0] are not removed, since they will come down if rock.x > self.screen_width or rock.y > self.screen_height: self.rocks.remove[rock] else: # Get the balloon that was hit [hopefully] or get None temp_balloon = rock.hit_balloon[self.balloons] if temp_balloon == None: # Rock is still on the screen and did not hit a balloon # Add it to the screen rock.draw[] else: # Rock hit a balloon # Remove the rock from the Rocks list self.rocks.remove[rock] # Remove the popped balloon from the Balloons list self.balloons.remove[temp_balloon] # Play the pop sound and increase the score self.play_pop_sound[] self.score += 1 # Level ends when there are no balloons left to display if len[self.balloons] == 0: # Generate a new set of balloons # One more balloon than the last level self.new_balloon_count += 1 self.generate_balloons[self.new_balloon_count] # Add the balloons to the screen for balloon in self.balloons: balloon.draw[] # Add the person to the screen self.person.draw[] # Add all text to the screen self.update_text[] # Redraw the screen to reflect all changes pg.display.flip[] game = Game[] game.run_game[]
Balloon shooting game in python
Bài Viết Liên Quan
Toplist mới
#1
Top 7 sự tích hồ gươm - ngữ văn lớp 6 2023
6 tháng trước#2
Top 7 gdcd 6 bài 1 kết nối tri thức 2023
6 tháng trước#3
Top 7 ý nghĩa của xây dựng gia đình văn hóa 2023
6 tháng trước#4
Top 6 mẫu hợp đồng mượn đất làm nhà xưởng 2023
6 tháng trước#5
Top 3 tổng tài biến thái tôi yêu anh tập 27 2023
6 tháng trước#6
Top 6 kết thực phim mỹ nhân vô lệ 2023
6 tháng trước#7
#8
Top 8 đề tài và chủ de của tác phẩm tắt đèn 2023
6 tháng trước#9
Top 5 tiểu sử của thầy thích pháp hòa 2023
6 tháng trướcBài mới nhất
Chủ Đề
programming
Hỏi Đáp
Toplist
Là gì
Bài Tập
Địa Điểm Hay
Mẹo Hay
Học Tốt
Nghĩa của từ
Công Nghệ
Khỏe Đẹp
bao nhiêu
Top List
Tiếng anh
Bao nhiêu
Sản phẩm tốt
Xây Đựng
Ngôn ngữ
javascript
Ở đâu
Đại học
Hướng dẫn
Bài tập
Tại sao
Dịch
So Sánh
Máy tính
Món Ngon
mẹo hay
Bao lâu
Thế nào
So sánh
Khoa Học
Vì sao
Lớp 9
Lớp 10