Cách tăng happiness cho pokemon pixelmon

Happiness is a number between 0 and 255 that gauges how friendly a Pokémon is towards its trainer.

Every Pokémon starts with a base happiness, which will change based on certain events:

  • Keeping the Pokémon outside of its Poké Ball will cause it to gain happiness every 40 seconds.
  • Leveling up the Pokémon will raise happiness.
  • Letting the Pokémon faint will lower happiness.
  • Using a Pomeg Berry, Kelpsy Berry, Qualot Berry, Hondew Berry, Grepa Berry, or Tamato Berry on a Pokémon will raise happiness.
  • Using an HP Up, Protein, Iron, Calcium, Zinc, or Carbos on a Pokémon will raise happiness.
  • Trading the Pokémon will reset its happiness to 70.
  • Capturing a Pokémon in a Friend Ball will set its initial happiness to 200 rather than 0.
  • Capturing a Pokémon in a Luxury Ball will increase the happiness gained by leveling up.
  • Letting the Pokémon hold a Soothe Bell will cause events that raise happiness to increase happiness by a larger amount.

Happiness increases/decreases

The amount of happiness gained/lost by the above events changes based on the amount of happiness the Pokémon currently has. All happiness gains are increased by 50% (rounded down) with a Soothe Bell

Method 0-99 100-199 200-255
Outside of Poké Ball 2 2 1
Level up 5 3 2
Fainting -1 -1 -1
EV-reducing Berries 10 5 2
Vitamins 5 3 2

Evolution

A happiness of 220 or more upon leveling up is necessary to evolve:

  • Azurill→Marill
  • Budew→Roselia (Day)
  • Buneary→Lopunny
  • Chansey→Blissey
  • Chingling→Chimecho (Night)
  • Cleffa→Clefairy
  • Eevee→Espeon (Day)
  • Eevee→Umbreon (Night)
  • Eevee→Sylveon (knows Fairy-type move, in Sunflower Plains or Flower Forest biome)
  • Golbat→Crobat
  • Igglybuff→Jigglypuff
  • Meowth (Alolan)→Persian (Alolan)
  • Munchlax→Snorlax
  • Pichu→Pikachu
  • Riolu→Lucario (Day)
  • Snom→Frosmoth
  • Swadloon→Leavanny
  • Togepi→Togetic
  • Type: Null→Silvally
  • Woobat→Swoobat