So sánh singleton và atact class
Dependency injection does not need to be complex at all, and it's absolutely worth learning and using. Usually it's complicated by the usage of dependency injection frameworks, but they aren't necessary. In its simplest form, dependency injection is passing dependencies instead of importing or constructing them. This can be implimented by simply using a parameter for what would be imported. Lets say you have a component named
This tightly-couples
That's all it takes to use DI. It adds at most two lines of code and you get to eliminate an import. The reason why I introduced a new function "factory" is because AFAIK you can't pass additional constructor parameters in React, and I prefer not to pass these things down through React properties because it's not portable and all parent components must know to pass all props to children. So now you have a function to construct
2 that uses
The DI approach is:
Now we can test
2 without testing
2 with a completely different kind of list. This pattern bubbles up to the composition root. This is where you call your factories and wire all the components.
Now our system uses a single instance of Singletons are classes which can be instantiated once, and can be accessed globally. This single instance can be shared throughout our application, which makes Singletons great for managing global state in an application. First, let’s take a look at what a singleton can look like using an ES2015 class. For this example, we’re going to build a
However, this class doesn’t meet the criteria for a Singleton! A Singleton should only be able to get instantiated once. Currently, we can create multiple instances of the
By calling the
7 method twice, we just set
8 and
9 equal to different instances. The values returned by the
8 and
9 effectively returned references to different instances: they aren’t strictly equal! Let’s make sure that only one instance of the One way to make sure that only one instance can be created, is by creating a variable called
4. In the constructor of
4 equal to a reference to the instance when a new instance is created. We can prevent new instantiations by checking if the
4 variable already had a value. If that’s the case, an instance already exists. This shouldn’t happen: an error should get thrown to let the user know
Perfect! We aren’t able to create multiple instances anymore. Let’s export the
9 file. But before doing so, we should freeze the instance as well. The
0 method makes sure that consuming code cannot modify the Singleton. Properties on the frozen instance cannot be added or modified, which reduces the risk of accidentally overwriting the values on the Singleton.
Let’s take a look at an application that implements the
JavaScript icon counter.js JavaScript icon redButton.js JavaScript icon blueButton.js 1import "./redButton"; 2import "./blueButton"; 3 4console.log("Click on either of the buttons 🚀!"); Both
7 and
6 import the same instance from
9. This instance is imported as When we invoke the
2 method in either
6 or
7, the value of the
1 property on the TradeoffsRestricting the instantiation to just one instance could potentially save a lot of memory space. Instead of having to set up memory for a new instance each time, we only have to set up memory for that one instance, which is referenced throughout the application. However, Singletons are actually considered an anti-pattern, and can (or.. should) be avoided in JavaScript. In many programming languages, such as Java or C++, it’s not possible to directly create objects the way we can in JavaScript. In those object-oriented programming languages, we need to create a class, which creates an object. That created object has the value of the instance of the class, just like the value of
4 in the JavaScript example. However, the class implementation shown in the examples above is actually overkill. Since we can directly create objects in JavaScript, we can simply use a regular object to achieve the exact same result. Let’s cover some of the disadvantages of using Singletons! Using a regular objectLet’s use the same example as we saw previously. However this time, the
1 is simply an object containing:
JavaScript icon counter.js 1let count = 0; 2 3const counter = { 4 increment() { 5 return ++count; 6 }, 7 decrement() { 8 return --count; 9 } 10}; 11 12Object.freeze(counter); 13export { counter }; Since objects are passed by reference, both
6 and
7 are importing a reference to the same
1 object. Modifying the value of 1import Counter from "../src/counterTest"; 2 3test("incrementing 1 time should be 1", () => { 4 Counter.increment(); 5 expect(Counter.getCount()).toBe(1); 6}); 7 8test("incrementing 3 extra times should be 4", () => { 9 Counter.increment(); 10 Counter.increment(); 11 Counter.increment(); 12 expect(Counter.getCount()).toBe(4); 13}); 14 15test("decrementing 1 times should be 3", () => { 16 Counter.decrement(); 17 expect(Counter.getCount()).toBe(3); 18}); 1 in either of these files will modify the value on the
1, which is visible in both files. TestingTesting code that relies on a Singleton can get tricky. Since we can’t create new instances each time, all tests rely on the modification to the global instance of the previous test. The order of the tests matter in this case, and one small modification can lead to an entire test suite failing. After testing, we need to reset the entire instance in order to reset the modifications made by the tests. JavaScript icon superCounter.js 1import Counter from "../src/counterTest"; 2 3test("incrementing 1 time should be 1", () => { 4 Counter.increment(); 5 expect(Counter.getCount()).toBe(1); 6}); 7 8test("incrementing 3 extra times should be 4", () => { 9 Counter.increment(); 10 Counter.increment(); 11 Counter.increment(); 12 expect(Counter.getCount()).toBe(4); 13}); 14 15test("decrementing 1 times should be 3", () => { 16 Counter.decrement(); 17 expect(Counter.getCount()).toBe(3); 18}); Dependency hidingWhen importing another module, 1import Counter from "./counter"; 2 3export default class SuperCounter { 4 constructor() { 5 this.count = 0; 6 } 7 8 increment() { 9 Counter.increment(); 10 return (this.count += 100); 11 } 12 13 decrement() { 14 Counter.decrement(); 15 return (this.count -= 100); 16 } 17} 1 in this case, it may not be obvious that module is importing a Singleton. In other files, such as
5 in this case, we may be importing that module and invoke its methods. This way, we accidentally modify the values in the Singleton. This can lead to unexpected behavior, since multiple instances of the Singleton can be shared throughout the application, which would all get modified as well. JavaScript icon superCounter.js 1import Counter from "./counter"; 2 3export default class SuperCounter { 4 constructor() { 5 this.count = 0; 6 } 7 8 increment() { 9 Counter.increment(); 10 return (this.count += 100); 11 } 12 13 decrement() { 14 Counter.decrement(); 15 return (this.count -= 100); 16 } 17} Global behaviorA Singleton instance should be able to get referenced throughout the entire app. Global variables essentially show the same behavior: since global variables are available on the global scope, we can access those variables throughout the application. Having global variables is generally considered as a bad design decision. Global scope pollution can end up in accidentally overwriting the value of a global variable, which can lead to a lot of unexpected behavior. In ES2015, creating global variables is fairly uncommon. The new 1import Counter from "./counter"; 2 3export default class SuperCounter { 4 constructor() { 5 this.count = 0; 6 } 7 8 increment() { 9 Counter.increment(); 10 return (this.count += 100); 11 } 12 13 decrement() { 14 Counter.decrement(); 15 return (this.count -= 100); 16 } 17} 3 and 1import Counter from "./counter"; 2 3export default class SuperCounter { 4 constructor() { 5 this.count = 0; 6 } 7 8 increment() { 9 Counter.increment(); 10 return (this.count += 100); 11 } 12 13 decrement() { 14 Counter.decrement(); 15 return (this.count -= 100); 16 } 17} 4 keyword prevent developers from accidentally polluting the global scope, by keeping variables declared with these two keywords block-scoped. The new 1import Counter from "./counter"; 2 3export default class SuperCounter { 4 constructor() { 5 this.count = 0; 6 } 7 8 increment() { 9 Counter.increment(); 10 return (this.count += 100); 11 } 12 13 decrement() { 14 Counter.decrement(); 15 return (this.count -= 100); 16 } 17} 5 system in JavaScript makes creating globally accessible values easier without polluting the global scope, by being able to 1import Counter from "./counter"; 2 3export default class SuperCounter { 4 constructor() { 5 this.count = 0; 6 } 7 8 increment() { 9 Counter.increment(); 10 return (this.count += 100); 11 } 12 13 decrement() { 14 Counter.decrement(); 15 return (this.count -= 100); 16 } 17} 6 values from a module, and 1import Counter from "./counter"; 2 3export default class SuperCounter { 4 constructor() { 5 this.count = 0; 6 } 7 8 increment() { 9 Counter.increment(); 10 return (this.count += 100); 11 } 12 13 decrement() { 14 Counter.decrement(); 15 return (this.count -= 100); 16 } 17} 7 those values in other files. However, the common usecase for a Singleton is to have some sort of global state throughout your application. Having multiple parts of your codebase rely on the same mutable object can lead to unexpected behavior. Usually, certain parts of the codebase modify the values within global state, whereas others consume that data. The order of execution here is important: we don’t want to accidentally consume data first, when there is no data to consume (yet)! Understanding the data flow when using a global state can get very tricky as your application grows, and dozens of components rely on each other. State management in ReactIn React, we often rely on a global state through state management tools such as Redux or React Context instead of using Singletons. Although their global state behavior might seem similar to that of a Singleton, these tools provide a read-only state rather than the mutable state of the Singleton. When using Redux, only pure function reducers can update the state, after a component has sent an action through a dispatcher. Although the downsides to having a global state don’t magically disappear by using these tools, we can at least make sure that the global state is mutated the way we intend it, since components cannot update the state directly. |